namespace UnityEngine.Recorder
{
	public class Verbose
	{
		private static bool m_State;

		public static bool enabled
		{
			get
			{
				return m_State;
			}
			set
			{
				m_State = value;
				GameObject gameObject = SceneHook.GetGameObject(createIfAbsent: false);
				if (gameObject != null)
				{
					gameObject.hideFlags = ((!value) ? HideFlags.HideInHierarchy : HideFlags.None);
				}
			}
		}
	}
}
